/ publications · 2012 — 2026
A body of work, mapped.
113 peer-reviewed papers across six research pillars. Explore the connective tissue as a living constellation, or scan the full chronological list.
113
Total papers
22
Q1 journals
12
Q2 journals
8
Q3 journals
2
Q4 journals
6
Research pillars
/ the body of work · alive
Every paper, pulled toward its pillar.
HIGHLIGHT ·
TYPE ·QUARTILE ·
FROM YEAR
2012
— 2026113 of 113 shownQ12026
Text-to-video generation with multi-loss sequential generative adversarial network
Scientific Reports
·2026
Youth Economic Empowerment through Artificial Intelligence: An Analysis of Legal Literacy Needs and Innovation Governance
International Journal of Research and Innovation in Social Science (IJRISS)
·2025
A Systematic Literature Review on the Sand Cat Swarm Algorithm: Enhancements, Applications, and Future Directions
International Journal of Advanced Computer Science and Applications
Q12025
Machine Learning and Deep Learning Approaches for Fake News Detection: A Systematic Review of Techniques, Challenges, and Advancements
IEEE Access
Q22025
The impact of performance degree on players: Exploring player enjoyment and engagement in the dynamic of game process
Entertainment Computing
Q22025
Ludogenic innovation: How playing incentivizes technological innovation
Entertainment Computing
·2025
Simulating AI-Human Collaborative Strategies in Sudoku Puzzle Generation
International Conference on Entertainment Computing
·2025
Exploring Efficiency and Solution Diversity for Type-E Assembly Line Balancing Problem
2025 IEEE 15th International Conference on Control System, Computing and Engineering (ICCSCE)
Q32025
Framework for Assisted Knowledge Management Practices Using Large Language Models: Preliminary Findings
Asia-Pacific Journal of Information Technology and Multimedia
Q12025
Modeling Sports Engagement: A Game Refinement Theory Perspective on Game Length and Scoring Frequency
IEEE Access
Q12025
From Opening to Endgame: When Does the Game Get Engaging and Exciting? Exploring Phase-Based Velocity Dynamics Using the MiM Framework
IEEE Access
Q12025
Machine Learning and Deep Learning Approaches for Fake News Detection: A Systematic Review of Techniques, Challenges, and Advancements
IEEE Access
Q22025
Enhancing auction experiences: Game dynamics and customer experience design
Entertainment Computing
Q12025
A novel deep neural model for efficient and scalable historical place image classification
Scientific Reports
Q32025
Analyzing the gacha system in genshin impact: Odds, mechanics and player enticement
Asia-Pacific Journal of Information Technology and Multimedia
·2025
Inherent Addiction Mechanisms in Video Games’ Gacha
Information
Q32025
Studying the Emotional Impact of Increasing Cooperative Players Towards the Difficulty of a Game
Asia-Pacific Journal of Information Technology and Multimedia
·2025
Words shaping worlds: A comprehensive exploration of text-driven image and video generation with generative adversarial networks
Neurocomputing
Q22025
A novel 2D hyperchaotic map with high complexity and its application in DCSK
Physica Scripta
·2025
User Requirements of Adaptive Learning Through Digital Game-Based Learning: User-Centered Design Approach to Enhance the Language Literacy Development
International Journal of Advanced Computer Science and Applications
Q22024
Exploring Authentication Paradigms in the Internet of Things - A Comprehensive Scoping Review
Symmetry
Q32024
Rational Bidding Meets Emotional Viewing: The Landscape of English Auction Livestreams in The Age of Algorithms
Asia-Pacific Journal of Information Technology and Multimedia
Q32024
Strategic Selection and Design of the First Auction Item: Analyzing Auction Dynamics through “Motion in Mind” and “Potential Reinforcement Energy”
Asia-Pacific Journal of Information Technology and Multimedia
Q32024
Clone node detection in static wireless sensor networks: A hybrid approach
Journal of Network and Computer Applications
Q32024
Analyzing Soccer Dynamics Using the Motion in Mind Model
Asia-Pacific Journal of Information Technology and Multimedia
Q12024
A Serious Game (``Fight With Virus'') for Preventing COVID-19 Health Rumors: Development and Experimental Study
JMIR Serious Games
Q12024
State-of-the-Art Authentication Measures in Satellite Communication Networks: A Comprehensive Analysis
IEEE Access
·2023
A Systematic Literature Review and a Conceptual Framework Proposition for Advanced Persistent Threats (APT) Detection for Mobile Devices Using Artificial Intelligence Techniques
Applied Sciences
Q12023
A review of long short-term memory approach for time series analysis and forecasting
—
·2023
Forecasting of Outpatient Hospital Visits using A Bidirectional Long Short-Term Memory Model
2023 8th International Conference on Business and Industrial Research (ICBIR)
Q22023
Guest editorial: Special issue on `artificial intelligence and entertainment science: empathic entertainment technology'
Entertainment Computing
Q22023
Recent Developments in Game-Theory Approaches for the Detection and Defense against Advanced Persistent Threats (APTs): A Systematic Review
Mathematics
Q12023
Objectivity and Subjectivity in Variation of Multiple Choice Questions: Linking the Theoretical Concepts Using Motion in Mind
IEEE Access
·2023
Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform
Information
Q22023
What makes an ideal team? Analysis of popular multiplayer online battle arena (moba) games
Entertainment Computing
Q12022
Implications of jerk’s on the measure of game’s entertainment: discovering potentially addictive games
IEEE Access
Q22022
Nature of arcade games
Entertainment Computing
·2022
Analysis of the attractiveness of soccer: a game refinement model and the significance of `antagonistic rate'
Journal of Creative Industry and Sustainable Culture
·2022
Recent techniques in determining the effects of climate change on depressive patients: a systematic review
Journal of Environmental and Public Health
Q12022
A solver of single-agent stochastic puzzle: A case study with minesweeper
Knowledge-Based Systems
Q12022
A computational game experience analysis via game refinement theory
Telematics and Informatics Reports
·2022
The dynamics of minority versus majority behaviors: A case study of the mafia game
Information
Q12022
Action games evolution analysis: a case study using the god of war series
IEEE Access
Q12021
Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom
Heliyon
·2021
What constitutes fairness in games? A case study with scrabble
Information
·2021
Addictive games: Case study on multi-armed bandit game
Information
Q12021
Leveraging bio-inspired knowledge-intensive optimization algorithm in the assembly line balancing problem
{IEEE} Access
Q12021
Objectivity and subjectivity in games: Understanding engagement and addiction mechanism
{IEEE} Access
·2021
Incorporating shifting bottleneck identification in assembly line balancing problem using an artificial immune system approach
Flexible Services and Manufacturing Journal
Q12021
Computing games: Bridging the gap between search and entertainment
{IEEE} Access
·2021
MMORPG evolution analysis from explorer and achiever perspectives: a case study using the final fantasy series
Information
·2021
Financial time series forecasting using prophet
—
·2021
Bridging ride and play comfort
Information
·2020
Ascertaining the play outcome using the single conspiracy number in gobang
2020 {IEEE} Conference on Games ({CoG})
·2020
Quantifying attractiveness of incomplete-information multi-player game: Case study using doudizhu
Computational Science and Technology
·2020
Nature of attractive multiplayer games: case study on china's most popular card game extemdashDouDiZhu
Information
·2020
Finding flow in training activities by exploring single-agent arcade game information dynamics
Lecture Notes in Computer Science
Q12020
Using games to study law of motions in mind
{IEEE} Access
·2020
A paradigm shift from optimal play to mental comfort: A perspective from the game refinement theory
International Journal of Informatics, Information System and Computer Engineering
·2020
Analyzing the improvement process of table tennis using the game refinement theory
Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications
·2020
An artificial immune system approach for solving type-e assembly line balancing problem with problem-specific information
2020 IEEE 16th International Conference on Control and Automation (ICCA)
·2020
Attractiveness of single-agent game: Case study using sliding puzzle
2020 International Conference on Advanced Information Technologies ({ICAIT})
·2020
A key factor to maintain engagement: case study using `login system'
Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications
·2020
Characterizing the nature of probability-based proof number search: A case study in the othello and connect four games
Information
·2020
Analysis of jump and jump game and its possible enhancement
2020 International Conference on Advanced Information Technologies ({ICAIT})
·2020
Analysis of business model transition based on active user and review value
International Conference on the Foundations of Digital Games
·2020
Combining oversampling and undersampling techniques for imbalanced classification: A comparative study using credit card fraudulent transaction dataset
2020 IEEE 16th International Conference on Control and Automation (ICCA)
·2020
Analysis of single-agent game: Case study using minesweeper
2020 International Conference on Advanced Information Technologies ({ICAIT})
Q12020
Player satisfaction model and its implication to cultural change
{IEEE} Access
Q22020
Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using japanese crossword game extquotesingleMyoGo renju'
Entertainment Computing
·2020
Informatical analysis of go, part 1: Evolutionary changes of board size
2020 {IEEE} Conference on Games ({CoG})
·2020
Informational analysis of go, part 2: zuozi and huanqitou
2020 International Conference on Advanced Information Technologies ({ICAIT})
Q22020
Analyzing the sophistication of chinese checkers
Entertainment Computing
·2019
Using curiosity model to characterize edutainment based on learner's growth rate
Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology
Q22019
Game refinement theory: Paradigm shift from performance optimization to comfort in mind
Entertainment Computing
·2019
User-centered entertainment factors for platform transformation and game development
Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology
·2019
Can we save near-dying games? An approach using advantage of initiative and game refinement measures
Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, {INCITEST} 2019
·2019
Towards a fairness solution of scrabble with komi system
2019 International Conference on Advanced Information Technologies ({ICAIT})
·2019
Single conspiracy number analysis in checkers
Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART,
Q12019
Simulating competitiveness and precision in a tournament structure: a reaper tournament system
International Journal of Information Technology
·2019
Analysis of card collection game `hearthstone'
2019 International Conference on Technologies and Applications of Artificial Intelligence ({TAAI})
·2019
Analysis of boardgames using eye-tracking: Case study with gomoku
2019 International Conference on Technologies and Applications of Artificial Intelligence ({TAAI})
·2019
Evolution of games towards the discovery of noble uncertainty
2019 International Conference on Advanced Information Technologies ({ICAIT})
Q32018
Analysis of realm of valor and its business model on pc and mobile platform comparison
Asia-Pacific Journal of Information Technology and Multimedia
·2018
Alzheimer patient detection using bayesian network model
Advance Science Letters
Q12018
Dynamic crowd evacuation approach for the emergency route planning problem: Application to case studies
Safety science
·2018
An artificial immune system approach for type e assembly line balancing problem
International Journal of Engineering and Technology (IJET)
·2018
Automatic detection method of pipeline anomalies on caliper data
Advance Science Letters
·2018
Classification of manufacturing high dimensional data using deep learning-based approach
Big Data Summit 2: HPC and AI Empowering Data Analytics (co-locate with PRAGMA 35 Meeting)
Q42016
A survey on bio-inspired multi-agent system for versatile manufacturing assembly line
ICIC Express Letters
Q42016
Model student selection using fuzzy logic reasoning approach
2016 International Conference On Advanced Informatics: Concepts, Theory And Application (ICAICTA)
·2015
A cellular automata and navigation graph framework in simulating crowd behavior at bus terminal platform
International Workshop on Graph Algorithms 2015 (IWGA2015)
·2015
Football player selection using fuzzy logic
An Asean Conference on Information System (ACIS2015)
·2015
Optimizing distributed production scheduling problem in flexible manufacturing system subjects to machine maintenance: A modified chemical reaction approach
International Journal of Innovative Computing, Information and Control
·2015
Survey on crowd guidance's optimization algorithm for emergency route planning and management problems
International Journal of Innovative Computing, Information and Control
·2015
Immune-based approach for optimizing emergency route planning problem: application to case studies
ICIC Express Letters
·2015
An artificial immune approach for optimizing crowd emergency evacuation route planning problem
ICAART
·2015
Critical position identification in games and its application to speculative play
ICAART
·2015
Incorporating dynamism in emergency route planning problem using immune-based approach
2015 4th International Conference on Software Engineering and Computer Systems (ICSECS)
·2015
Identifying critical positions based on conspiracy numbers
Lecture Notes in Computer Science
·2015
Dynamism in a semiconductor industrial machine allocation problem using a hybrid of the bio-inspired and musical-harmony approach
IOP Conference Series: Materials Science and Engineering
·2014
Content-based filtering algorithm for mobile recipe application
2014 8th. Malaysian Software Engineering Conference (MySEC)
·2014
Artificial immune system for optimizing public bus transportation route during peak and off-peak hour
Australian Journal of Basic and Applied Sciences
·2014
Improved immune algorithm for optimizing distributed production scheduling problem in flexible manufacturing system subject to machine maintenance
International Journal of Mathematics and Computers in Simulation
·2014
Optimizing the distributed production scheduling problems using an immune-based algorithm
Journal of Network and Innovative Computing (JNIC)
·2014
A crowd modelling considering group cohesion in the emergency route planning problems
Aust. J. Basic Appl. Sci
·2014
Artificial immune system for flexible manufacturing system machine loading problem
ICIC Express Letters
·2013
An artificial immune system algorithm for optimizing the distributed production scheduling in the semiconductor assembly industry
2013 13th International Conference on Intellient Systems Design and Applications
·2013
Preventive maintenance scheduling optimization in semiconductor assembly industry using harmony search algorithm
2013 IEEE Student Conference on Research and Developement
·2013
Solving flexible manufacturing system distributed scheduling problem subject to maintenance: An artificial immune system approach
ICIC Express Letters
·2013
An improved immune algorithms for solving flexible manufacturing system distributed production scheduling problem subjects to machine maintenance
Proceedings of the 2013 International Conference on Applied Mathematics and Computational Methods
·2012
Solving flexible manufacturing system distributed scheduling problem subject to maintenance using harmony search algorithm
2012 4th Conference on Data Mining and Optimization (DMO)
·2012
A knowledge-based expert system for the smallholder palm oil cultivator in malaysia
2012 IEEE Student Conference on Research and Development (SCOReD)
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