JournalQ2GamesSimulation
Game refinement theory: Paradigm shift from performance optimization to comfort in mind
Agarwal, Sakshi and Khalid, M. N. A. and Iida, Hiroyuki
Entertainment Computing · vol. 32 · pp. 100314 · 2019
Interactive demo
Game refinement · self-play
DEMO
This interactive is a faithful re-design of the research, simplified for illustrative and teaching purposes. It conveys the idea and behaviour of the model — it is not the paper’s full method, data, or results.
A looping preview of game-refinement theory: an abstract game plays itself, and its refinement value GR = √B ⁄ D settles on the engagement spectrum against the comfortable zone, with live thrill and addiction readouts.
Chicago citation
Agarwal, Sakshi and Khalid, M. N. A. and Iida, Hiroyuki. “Game refinement theory: Paradigm shift from performance optimization to comfort in mind.” Entertainment Computing 32 (2019): 100314. https://doi.org/10.1016/j.entcom.2019.100314
BibTeX
@article{agarwal2019game,
author = {Agarwal, Sakshi and Khalid, M. N. A. and Iida, Hiroyuki},
title = {Game refinement theory: Paradigm shift from performance optimization to comfort in mind},
journal = {Entertainment Computing},
volume = {32},
pages = {100314},
year = {2019},
doi = {10.1016/j.entcom.2019.100314},
}