JournalQ2GamesSimulation
Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using japanese crossword game extquotesingleMyoGo renju'
Xinyue, Liu and Luping, Fu and Khalid, M. N. A. and Iida, Hiroyuki
Entertainment Computing · vol. 34 · pp. 100358 · 2020
Interactive demo
Game refinement · self-play
DEMO
This interactive is a faithful re-design of the research, simplified for illustrative and teaching purposes. It conveys the idea and behaviour of the model — it is not the paper’s full method, data, or results.
A looping preview of game-refinement theory: an abstract game plays itself, and its refinement value GR = √B ⁄ D settles on the engagement spectrum against the comfortable zone, with live thrill and addiction readouts.
Chicago citation
Xinyue, Liu and Luping, Fu and Khalid, M. N. A. and Iida, Hiroyuki. “Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using japanese crossword game extquotesingleMyoGo renju'.” Entertainment Computing 34 (2020): 100358. https://doi.org/10.1016/j.entcom.2020.100358
BibTeX
@article{xinyue2020finding,
author = {Xinyue, Liu and Luping, Fu and Khalid, M. N. A. and Iida, Hiroyuki},
title = {Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using japanese crossword game extquotesingleMyoGo renju'},
journal = {Entertainment Computing},
volume = {34},
pages = {100358},
year = {2020},
doi = {10.1016/j.entcom.2020.100358},
}