← All publications
JournalQ1GamesSimulation

Objectivity and subjectivity in games: Understanding engagement and addiction mechanism

Khalid, M. N. A. and Iida, Hiroyuki

{IEEE} Access · vol. 9 · pp. 65187–65205 · 2021

∗ first author

DOI ↗Google Scholar ↗

Abstract

The gaming industry had rapidly been expanding globally, where it encompasses more than the purpose of recreational and increasingly becomes more immersive and engaging, and potentially leads to pathological gaming behaviors that lead to addiction. Such experience of engagement and addiction involves understanding the fundamental functions of the human mind’s dynamic state. This study uncovers the mind’s underlying physics via the analogy of motion (i.e., mass, velocity, etc.) using games as the source of information. This study also conjectures that the law of conservation in mind occurred in games where momentum and energy were conserved over time, where game-playing experience relative to the gambling psychology and perceptive force were identified from the objective and subjective perspectives. It was found that momentum conservation provides new engagement measures while energy conservation, considering several other factors, provides the necessary components of understanding the addiction mechanism in the game-playing context. This measurement is examined in various domains, such as popular boards and sports games, and public gambling, where its effectiveness is determined.

Interactive demo

Game refinement · self-play
DEMO

This interactive is a faithful re-design of the research, simplified for illustrative and teaching purposes. It conveys the idea and behaviour of the model — it is not the paper’s full method, data, or results.

Open the full simulation →

A looping preview of game-refinement theory: an abstract game plays itself, and its refinement value GR = √B ⁄ D settles on the engagement spectrum against the comfortable zone, with live thrill and addiction readouts.

Chicago citation
Khalid, M. N. A. and Iida, Hiroyuki. “Objectivity and subjectivity in games: Understanding engagement and addiction mechanism.” IEEE Access 9 (2021): 65187–65205. https://doi.org/10.1109/ACCESS.2021.3075954
BibTeX
@article{khalid2021objectivity,
  author  = {Khalid, M. N. A. and Iida, Hiroyuki},
  title   = {Objectivity and subjectivity in games: Understanding engagement and addiction mechanism},
  journal = {{IEEE} Access},
  volume  = {9},
  pages   = {65187--65205},
  year    = {2021},
  doi     = {10.1109/ACCESS.2021.3075954},
}