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Ludogenic innovation: How playing incentivizes technological innovation

Khalid, M. N. A.

Entertainment Computing · vol. 52 · pp. 100900 · 2025

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Chicago citation
Khalid, M. N. A. “Ludogenic innovation: How playing incentivizes technological innovation.” Entertainment Computing 52 (2025): 100900. https://doi.org/10.1016/j.entcom.2024.100900
BibTeX
@article{khalid2025ludogenic,
  author  = {Khalid, M. N. A.},
  title   = {Ludogenic innovation: How playing incentivizes technological innovation},
  journal = {Entertainment Computing},
  volume  = {52},
  pages   = {100900},
  year    = {2025},
  doi     = {10.1016/j.entcom.2024.100900},
}