JournalQ2GamesSimulation
Ludogenic innovation: How playing incentivizes technological innovation
Khalid, M. N. A.
Entertainment Computing · vol. 52 · pp. 100900 · 2025
§ sole author
Chicago citation
Khalid, M. N. A. “Ludogenic innovation: How playing incentivizes technological innovation.” Entertainment Computing 52 (2025): 100900. https://doi.org/10.1016/j.entcom.2024.100900
BibTeX
@article{khalid2025ludogenic,
author = {Khalid, M. N. A.},
title = {Ludogenic innovation: How playing incentivizes technological innovation},
journal = {Entertainment Computing},
volume = {52},
pages = {100900},
year = {2025},
doi = {10.1016/j.entcom.2024.100900},
}